Scoring on Cubase
by Keith Turner-Cairns
Producing  scores is really a state of
mind!
Ok,  there are  some
rules,  but  the purpose of the score is to get a player  to  play
what you want.  It's up to you to be clear, and to understand what
players and instruments can,  and cannot do. Most players can cope
with a few technical errors, but they cannot read your mind! 
Even the simplest of directions are so useful. For example, don't
worry about all the proper Italian expressions,  use English, and go
ahead  and  add  things  like  'slowly',   'fast',   'sadly',
'smoothly',  'dance beat',  etc., in fact anything brief that you
think indicates how the section of music should be.  Then,  right from
the start,  the player can begin to make some sense of  the notes.
Remember,  the  player reading your score will always  be looking well
ahead for clues!
With this in mind,  I shall orientate around the players point of
view,  and Cubase will just have to oblige in getting whatever is
needed. You will find that it always can.
First,  though, some practical points must be raised about common
faults in scoring. I shall not dwell too much on each of them but your
understanding of these specific problems  and  restrictions will help
to ease the final outcome, ie. someone playing it.
Dynamics
<img SRC="/images/atari-phile/scor_2.png" ALT="[Image]" ALIGN="left">Firstly, there is no need to go mad, writing every dynamic change in.
It will look really messy.  The major dynamic events must be covered,
and general guidance markings,  but reasonable  players will naturally
'go with the feel' so long as you mark the overall feel, as mentioned
above. 
Tip:  Cubase  Score has a function obtained by double clicking  a
dynamics symbol,  that allows you to alter the midi data within a
range.  First,  however, go through the entire arrangement making all
notes maximum velocity. You can do this very quickly by using 'Select
All'   from  the  Arrange  window,   then   using   the
'Transpose/Velocity' selection  on the Functions Menu.  Set it to 127
then click 'Do'.
<img SRC="/images/atari-phile/scor_3.png" ALT="[Image]" ALIGN="right">Now  you can 'double-click' your dynamic markings and  alter  the midi
data.  Cubase has two types, Process Crescendo (double-click a
Crescendo  marking),  and  Process Accents  (they  don't  mean
accents,  that's a mistake,  they mean Dynamics - anyway, double-
click a dynamics marking).  The recommended amounts are set up by
default  and  they're  about right.  By doing this  you  will  be
getting a general feel for if your dynamics are close to what you
want,  and you will be fairly sure that the players will get that
pretty much the same.  They will be a bit better as they also are
blessed with ears. 
Tip:  Don't  forget the [Alternate] key.  Holding it down  whilst
inserting dynamics will insert them on ALL tracks in edit.
Staccato, Pizzicato and Harmonics
The  use  of  the staccato symbol is  frequently  forgotten  when
scoring.  Essentially, the player will play the note in the score by
about half it written length.  Often this is very  useful  to clean
up  the  score.  Most instruments  can  make  very  little difference
between a quaver and a staccato crotchet,  so by using staccato
crotchets (1st bar below) instead of quavers and  quaver rests  (2nd
bar below) the phrase  looks  much  clearer.  String players certainly
prefer this.
<img SRC="/images/atari-phile/scor_4.png" ALT="[Image]" align="left">If you need to change the midi data to make the notes longer  for
clarity,  as mentioned above,  you can still get Cubase to play a
shorter  note  by activating 'Midi  Meaning'.  This  function  is
designed  for this very purpose.  On the 'Options' menu in  score
edit,  select 'Midi Meaning', click the active 'button' and alter the
set up as shown here.  Now Cubase will play all notes with  a staccato
symbol 50% shorter.
With  pizzicato,  unless  the  music is  very  quiet,  where  the
difference  between a pizzicato quaver and a  pizzicato  crotchet can
be heard (especially on cello),  there is also little  point having
rests adorning the spaces between notes (2nd bar  below). The notes
may as well fill all the bar space (1st bar below),  as a  string
player  will  tell you that they  can't  play  a  long pizzicato note
anyway, and it looks so much clearer. 
One slight error in the Cubase manual (chapter 11-8) is that  5th
symbol on the 'symb.  1' pop-up menu,  being a small circle to go
above the note, is stated as being a symbol for Pizzicato. Modern
players  use  this to indicate harmonics now,  and  Pizzicato  is
always  written  in as 'pizz.' and terminated  with  the  written
'arco'. 
Tip :  Don't forget the [Alternate] key,  holding it down  whilst
inserting Staccato symbols (in fact any symbol related to notes -
hence  the little 'note' next to the symbol) will insert them  on all
selected notes, (very useful).
Slurs
Slurs  form  an  essential part of the phrasing.  If  you  are  a
guitarist, slurs start when the note is plucked and span over the
notes  that are hammered on or pulled off.  All instruments  have the
same principals, but different methods. 
Strings  will start the bow at the beginning of a slur  and  keep the
bow moving throughout the notes within the  slurs.  Remember that
when  strings have to play very loud,  the shorter  is  the available
time in the slur,  as the player tends to bow faster as well  as with
greater pressure to produce the volume.  Very  good players  can
change  bowing direction in the middle  of  a  slur without  any
disturbance to the sound,  so you must  consider  if it's worth
risking it.
Tone  production on all wind instruments is 'kicked off'  by  the
player  forming,  silently,  the syllable 'tu'.  This  is  called
tonguing. The first note under every slur is tongued and detached
notes are tongued individually.  Again, remember that more volume
requires more wind,  so don't expect a wind player to be able  to take
a long slurred phrase at high volume in one breath.
Keyboard players,  especially pianist, can't always do much about
slurs,  of course,  as every note has to be played with the  same
hammer  action.  Old analogue synths manufacturers were aware  of this
and  used  the retriggering system to enable  slurs  to  be played.
Modern  keyboards  are  pretty  poor  at  this  type  of expression
and  is  the most common cause  of  music  on  Cubase sounding
'sequenced' or mechanical. 
Tip:  If  you  are  good  at  programming  your  synth  and  your
sequencer,  then you could set up a controller to shift the start
point of the sound later so as to miss the attack part. Switching this
controller before and after every desired slur is  quite  a task,
but  worth  the  effort as a great degree  of  realism  is achieved
this way.
The  other exceptions to the rule are obviously some  percussion, the
harp to a great degree,  and maybe surprisingly the Trombone. Problems
exist  if  you want smooth legato and  slurs  from  the trombone as
the player really has to tongue every note. Using the slide is
precarious and sometimes impossible,  as the purpose  of the slide is
NOT for making slithery glides (see Trombone later). Most of the time
the best most players can do is make a 'D' sound instead of a 'T'
sound with their tongue to soften the attack  of the note.
When  scoring  for almost all instruments,  slurs are  vital  for
expression.  But remember on the Cubase symbols menus,  the slurs and
ties look almost the same. The slurs are the 'fatter' ones. 
Tip:  Entering slurs can take ages.  Cubase Score has a trick  up
it's sleeve for this,  (and many other symbols). First select the
group of notes to be within the slur by dragging a box over  them -
don't worry if you also select other non-note items  like  the slanted
beams etc. as they will be ignored by Cubase.
Then  select  the slur symbol from the symbols  menu.  Now  press
[INSERT]  on the keyboard.  A perfect slur will  appear.  Getting used
to this really speeds things up. You can use the same method for
accents, staccato, etc. But be careful you don't accidentally hit the
[DELETE] key, which is rather too close to [INSERT].
Transposing Instruments
Many people falter with scoring for these instruments,  but  it's
really quite simple,  though perhaps about time it was  abandoned now
that modern instruments are musically fluent. For example, an
instrument  in B flat (trumpet,  clarinet) will 'sound' a B  flat when
the score has a C written. All instruments names (eg. French horn in
F) refer to the note they will sound if you write a C  on the score.
From this you can work out what the notes on the score should be to
get the actual sounds you want.
<img SRC="/images/atari-phile/scor_5.png" ALT="[Image]" ALIGN="left">With  Cubase  this presents a problem because the  midi  data  is
playing your sound device,  but the score needs to be transposed.
There are actually two ways of getting around this.
 1.  Use the 'Staff Settings',  Display transpose to set  the 
display  to  the correct amount of semitones above or  below  the
actual sounded pitch.  A few are included in a pop up menu or you can
set  the display transpose box yourself.  I don't  know  why Steinberg
only included presets for trumpet and alto,  tenor  and baritone
saxophones,  but  see the chart at the end for  a  more complete
guide.
2.  If you intend  to do a reasonable amount of scoring  for
brass,  woodwind  and saxophones etc.,  then transpose the  sound
permanently  in your sound generating device.  That way the  midi data
will always be right for the score and the device. Though it will play
havoc with other peoples devices,  not to mention  your keyboard
playing!  But it will help relating to players  in  the future.  Don't
forget to tune in the opposite direction from  the chart shown later.
Parts and Masterscores
<img SRC="/images/atari-phile/scor_6.png" ALT="[Image]" ALIGN="right">First,  the  best  looking and efficient 'Page Mode'  setting  is
shown here, the 'real book' setting makes the clef appear only on the
first  line of the page,  and the 'thin bar  lines'  setting really
helps to make the notes stand out more.  Well that's  the only time
I've put in opinion.  I use a laser printer,  maybe  on other types of
printer things may look different.
Masterscores,  with all parts appearing, can easily be sorted out by
using the auto layout function. Setting the number of bars per line in
the 'Global Settings' first,  to a high-ish number like 8 will save
space wherever possible.
<img SRC="/images/atari-phile/scor_7.png" ALT="[Image]" ALIGN="left">Individual parts are quite a different matter.  Mostly they  only have
the notes for the one instrument,  though they can be split, eg. four
trumpets on the same staff is common (they will sort out their  own
pecking order usually),  but they are frequently  more 'personalised'
than  the  master  score,  though  the  music  is supposed to be the
same. 
For example,  cue notes (smaller than normal) as well as  written
words  for  the  occasional  lyric can  be  used  for  a  players
reference,  or  to let them know when other instruments come  in.
Don't  be  afraid  to  add  cues,  especially  when  there  is  a
repetitive section,  even put in a bar count when there are  more than
4 bars rest.  But make sure they are clearly away from  the notes,
and use a different font to distinguish them from musical
instructions. 
Most important is 'page turns'. At least two bars of rests at the end
of the page is essential if the players are expected to  turn the
pages  themselves.  This  can be an  absolute  nightmare  to achieve
but really must be done.  When arranging the 'page turns' it's  best
to spread things out,  as players frequently  want  to scribble  notes
along  the  score  anyway,   rather  than   cram everything in. 
Lastly,  here  is a short reference section to help with some  of the
more awkward instruments to score for.  Also the chart is  in the
usual order that they appear on the masterscore. It probably makes
dull reading but the information may useful.
For Reference
French Horn
French  horn  is normally in F so writing a C on the  score  will
result  in an F being sounded 7 semitones below (perfect  fifth). It
is written on the treble clef but can go to the bass clef if a section
would otherwise have many leger lines.  Uniquely  strange is the fact
that french horn players do not have key  signatures. Eveything  is
written in C.  How they can cope with a  piece  of music written in B
major (F sharp major for them) just  plastered in accidentals,  I'll
never know,  sigh! There are other problems for  the horn to bear in
mind.  One problem is the mute  or  hand stopping,  frequently used
for quiet passages (write 'stopped' on the  score for the player),
where the player stuffs  their  hand into  the bell of the horn.  This
raises the pitch a semitone  so you must make allowances for this in
the score. Also keep in mind the  horn  is  very powerful,  and high
notes have  to  be  blown harder.  Four french horns playing 'fff' can
drown out an  entire orchestra. Play it safe with the dynamics. 
Trumpet
The trumpet in normal use is the B flat trumpet.  It is written a
whole  tone above the actual sound,  ie.  if you write a  C,  the
player will play a Bb.  There is a D and E flat trumpet which are both
smaller and produce higher notes. The D trumpet is written a tone
below that which it sounds and the E flat trumpet is written a  tone
and a half,  or 3 semitones (minor 3rd) below the  actual sound. 
Trombone
Trombones come in the tenor or B flat,  and sometimes the bass or G.
They sound as written and both on the bass clef. You can jump to  the
treble clef to avoid masses of leger lines if  necessary. The trombone
is quite agile but if you want very fast lines  you must remember  the
purpose  of  the  slide.   Although  it  can occasionally be used for
a slithery sort of glissando,  the slide has 7 positions. The notes in
the first position (slide fully in) are (going up) Bb,  F,  D,  F, Ab,
Bb and each position gives the same series of notes but a semitone
lower.  Though some notes  do occur in several positions it is best to
avoid the player  having to  move very quickly from the 7th position
(slide full  out)  to the 1st position (slide fully in) very rapidly.
Tuba
The tuba is normally in F,  though there are also bigger C tubas. They
sound as written and on the bass clef with key  signatures. The  tuba
is pretty agile and can get up quite  high  and  still sound good.
It's main problem is that it doesn't combine too well with the
trombones and trumpets,  being a 'wide bore' brass  it's sound is very
different,  more akin to the 'Brass Band'. However, it's great to add
power to the overall sound of the ensemble, but if it's mainly a
'brass section' the double bass trombone  blends better.
Drums
Drums  have  their own set of rules and it is  worth  using  drum
notation as you will be surprised how many drummers can read,  to some
extent,  this notation.  Just set the Staff Settings to  'No Overlap'
and just put in the first few bars of the drum  pattern. Below are the
main notes used by modern drummers.  Cubase  allows you to set up
separate drum maps to re-map the midi notes to  the correct score
notes and types of note heads.
| Useful Chart Of Instruments | 
| Instrument | 	Nat.Key | 	Write | 	Sound | 	Trans | 	Clef | 
| Flute | D | C | C | 0 | Treble | 
 | Piccolo | D | C | C | -12 | Treble | 
 | Alto Flute | G | C | G | +5 | Treble | 
 | Bass Flute | D | C | C | 0 | Treble | 
| Oboe | C | C | C | 0 | Treble | 
 | Cor Anglais | F | C | F | +7 | Treble | 
 | Bass Oboe | C | C | C | 0 | Bass | 
| Clarinet | Bb | C | Bb | +2 | Treble | 
 | Clarinet | A | C | A | +3 | Treble | 
 | Alto Clarinet | Eb | C | Eb | +9 | Treble | 
 | Bass Clarinet | Bb | C | Bb | +14 | Treble | 
 | Contra - bass Clarinet | Bb | C | Bb | +26 | Treble | 
| Bassoon | F | C | C | 0 | Bass | 
 | Double Basson | F | C | C | +12 | Bass | 
| French Horn | F | C | F | +7 | Treble | 
| Trumpet | Bb | C | Bb | +2 | Treble | 
 | Trumpet | D | C | D | -2 | Treble | 
 | Trumpet | Eb | C | Eb | -3 | Treble | 
| Trombone (Tenor) | Bb | C | C | 0 | C Tenor | 
 | Bass Trombone | G | C | C | 0 | Bass | 
 | Double Bass Trombone | Bb | C | C | 0 | Bass | 
| Saxophone (Alto) | Eb | C | Eb | +9 | Treble or Alto | 
 | Tenor Sax | Bb | C | Bb | +14 | Treble or Tenor | 
 | Baritone Sax | Eb | C | Eb | +21 | Treble or Bass | 
| Tuba | F | C | C | 0 | Bass | 
| Violin | - | C | C | 0 | Treble | 
| Viola | - | C | C | 0 | Calto | 
| Cello | - | C | C | 0 | Bass | 
| Bass | - | C | C | +12 | Bass |